Into the Third Dimension
- Intro and Stuff
- In case you haven't noticed, 3D programming is all of the rage now. Computer hardware has matured to the point that stuff that was impossible 5 years ago is now very possible. This article explores the emerging field of realtime 3D graphics programm
ing and lays down the basics for future articles to build upon.
- The Basics
- Vectors and 3D coordinate spaces are the focus of this article. We go through and describe all of the required fundementals to getting a 3D engine up and running. Although no code is presented, it is a valuable article.
- Created by Chris Lattner
- Last modified on Wednesday, 13-Sep-2000 12:10:28 PDT