Passé Pixels
- The Basics
- A pixel is a single dot on the screen. It is the basis of all other graphics
primitives. This initial article starts by explaining how graphics works in a
global scope, and finally culiminates into a program with working graphics
routines.
- A Faster Pixel
- The second article in the series focuses on methods of speeding up the setpixel
routine. It covers some important general optimizations that can be used for a
number of different applications, but it also covers implementation specific
methods of speeding the routine up.
- Created by Chris Lattner
- Last modified on Wednesday, 13-Sep-2000 12:10:22 PDT