Joystick Unit
Download Jstick.zip (2297 bytes)

This is a unit with functions that make controlling the joystick trivial... It gives full control, and is FAST. Players apprieciate it when they can use their favorite joystick, and it give much more flexibility than the keyboard or mouse...

{=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-                                                     -=-=-=-=-=-=
-=-=-=                     Joystick Interface Unit                     =-=-=-
=-=-                                                                     -=-=
-=-=-=                     Coded by: Chris Lattner                     -=-=-=
=-=-=-=-=-=-                        1995                         -=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=}
UNIT Jstick;
INTERFACE

PROCEDURE InitJoystick(Range : INTEGER);
(*    InitJoystick - Sets up the internal variables required for this unit to
 operate.   It prompts the user to see if there is a joystick available.   If
 there is, the Range variable is processed so that when you request the X & Y
 coordinates of  the joystick,  variables within the range you expect will be
 returned.

   If you pass 2 as range, you can expect to get values from -1 to 1.  If you
 pass a 4, you will get values ranging from -2 to 2.   This isolates you from
 the complexities of the joystick, and the values that it returns.         *)

FUNCTION  JoystickButtons : INTEGER;
(*    JoystickButtons - Returns the state of the joystick buttons.  Bit #0 is
  button 1, Bit #1 is button 2, Bit #2 is button 1 on joystick 2... ect... *)

FUNCTION  JoystickX       : INTEGER;
(*    JoystickX - Reads from the  joystick the X position of joystick.   Then
  it recenters the  value and converts it to  the range that you specify.  It
  also mathematically  removes the speed  dependency of the computer from the
  joystick readings.                                                       *)

FUNCTION  JoystickY       : INTEGER;
(*    JoystickY - Reads the Y position of the joystick and converts it.    *)

PROCEDURE ReadJoystick(VAR X, Y, Buttons : INTEGER);
(*    ReadJoystick - Just the three functions JoystickButtons, JoystickX, and
 JoystickY rolled together for more convienient use.                       *)


  • Created by Chris Lattner 1996